
Position gradient creates one gradient across the targeted sets.Box projection has one pivot shared by the targeted texture sets and scale / rotate from that.Position gradient creates one gradient per texture set.Box projection has one pivot per texture set and scales / rotates from that.Alignment: There are three ways to align the Box projection and Position Gradient which assists with Multiple Texture Sets.A scale of 1 means that the original scanned size is used. Height Influence: Blend the difference between heights at the point of intersection.Radius: Sets the softness of the diagonal blends of planes, from sharp to soft.Angle: Rotates the layer at angles assigned by the user.

Mixer allows surfaces to be projected seamlessly onto a 3D model’s UV set through Box Projection.
#QUIXEL MIXER TILES FULL#
When placing a surface on a 3D model, the UV shells for that model will make seams very visible since the surfaces are made for full square UVs and not the specific UV islands of that mesh. Projecting textures of a layer onto a 3D model’s UVs from 6 directions.

Offset X moves the layer in the X direction.Repetition Y allows you to repeat your layer in the Y direction.Repetitions X allows you to repeat your layer in the X-direction.It is a standard application of the textures on the mesh in the 0-1 UV space.

This placement allows you to scale, repeat, rotate and move your layer in the form of tiles. The Placement Settings allow you control over your layers to move, adjust, or project them as required.įor this, Mixer has three forms of placement options, which are explained below:
